Last month’s top ten has now become top twenty!
Ten was just too few when there are so many interesting gamification people around.
I’ve used Klout as the reputation engine for the Gamification Gurus as most of them are signed up to it.
For anyone just getting started in Gamification this list intends to show those people with a point of view worth considering.
So, here is the top twenty Gamification Guru’s for November…
- Jane McGonigal – @avantgame
- Gabe Zichermann – @gzicherm
- Ian Bogost – @ibogost
- Raf Keustermans – @raf_keustermans
- Buster Benson – @busterbenson
- Tom Chatfield – @TomChatfield
- Nicholas Lovell – @nicholaslovell
- Kris Duggan – @kduggan
- Jesse Schell – @jesseschell
- Michael Wu – @mich8elwu
- Kam Star – @playgen
- Keith Smith – @ChiefDoorman
- Sebastian Deterding – @dingstweets
- Amy Kim – @amyjokim
- Paulina Bozek – @PaulinaBees
- Life is a game – @welivetoplay
- Kevin Werbach – @kwerb
- Jon Radoff – @jradoff
- Ben Kirman – @benki
- Rajat Paharia – @rajatrocks
If you’d like to follow this list on twitter – it’s at Top 20 Gamification Gurus twitter list.
Rajat Raharia of Bunchball (@RajatRocks), commenting on the previous list, said, it needs to be meaningful to have value. Absolutely, the question is what input signals do we need to make this list meaningful? Is the list itself meaningful? Does anyone really want to be in the top 20 gurus of gamification?
Also to be exciting, I think the algorithms that generate the list themselves need more work – is a Klout or PeerIndex score alone enough?
This month I’ve added one more signal to the score – topic expertise. To be on the list you need to have a Klout ranking in a gamification related topic such as games, game development or user experience.
While in theory, this narrows the list to those with proven subject excellence, there are some omissions. This approach cuts out, some clever people who have recently shown an interest in gamification (the bright sparks at Cap Gemini for example, sorry @Guy1067 and @buchanla). It also means we may make mistakes and remove gamification experts simply because their Klout topics don’t include games.
What I’m looking for for the next iteration of the list though is a better, less gameable algorithm that more accurately reflects ‘guru-ness’. I was wondering if we could get an input of those speaking on gamification in the last month (perhaps the folks at lanyrd can help, if anyone knows Simon Willison can they ask him?) or can we make use of those tweeting and retwteeting about gamification (maybe the guys at datasift?)
Endaf Kerfoot suggested that we model the way academics build a reputation and track the number of citations of an individual. In the social web I guess this is factoring in the number of comments on their blog(s) and trackback links from other bloggers.
Top 20 Gamification Gurus ranked according to Klout score and filtered based on what Klout believes are your topics of influence. I’ve also added some people from my list of key Gamification influentials for e.g. regular conference speakers, authors and people in the business of gamification. (If you’re in gamification and think you should be at least on the long list then just comment below or ping me)
Well done to everyone else who made it onto the top 20 list – (I trust you haven’t been ‘gaming’ klout!) Especially to the new entrants in the top 10, Raf Keustermanns, Tom Chatfield and Nicholas Lovell. Welcome to the gamification of gamification experts….
As ever comments and suggestions welcomed. ‘Till next month….