All leaderboards should gradually move to community ownership. The community you are leaderboarding should be able to see what you are leaderboarding them on and so they are able to use that feedback to tweak their behaviour to win.
So, in this month’s gamification gurus leaderboard you can see not just the list of the top forty gurus but what their scores were in the key categories we are leaderboarding them on:
- Klout – what is the general influence score
- Tweets out – how many conversations have they initiated around gamification (activity)
- Tweets in – how many conversations have they been involved in around gamification by others (reciprocity)
See the current list here: http://www.leaderboarded.com/gurus
I’m interested to hear, via comments on this blog, or in the twitter conversation around the hashtag #gamificationgurus what other metrics we should be using to measure and rank the gurus. Bearing in mind that reciprocity is aways worth rewarding more than activity as it is more difficult to game.