We designed the new

We ran this through the year started in March finished in October

We did it for every teacher in the planet. The impact is we jumped from 1500 players to 4000.

An Coppens recommended us to the Engaging Project powered by ERASMUS which will receive aprox 150 thousand players to learn growth hacking and gamification using BLUErabbit

We are now working with 17 new clients we didn’t have last year.
BLUErabbit started as a platform with 200 players in 2015. Now as 2017 closes we are in the verge of growing to 150,000+

We are making BLUErabbit into the Gamified Learning Platform on the planet to solve education and win the war on grades.