Gamification Nation

Gamification Nation is a boutique gamification design agency, focusing on learner and employee engagement related design projects.

Because to the owners’ continued effort in sharing learning and employee related content by blogging 3 times a week and speaking on an international scale, the business has continued to grown in turnover for the 5th consecutive year.

Clients we have worked with to date include big brands as well as lesser known and often smaller players around the world such as the following the past 12 months: adidas, British American Tobacco, Qinetiq, Tek-Experts, YouEQ, Cenlive, 5App, Nightingales, Female Entrepreneurs Association, enGaging, GLC, Talent Intelligence Asia, Active Management and we pitched for many more. The majority of our work is under strict non-disclose agreements.

In total we have impacted over 100,000 people this year with our work in all corners of the world.

The methodology we use in our gamification design process together with our learning and employee engagement frameworks is what our clients appreciate and hire us for. The deep understanding of how learning works in the corporate sector is what allows us to have meaningful conversations with purchasing decision makers.

Our projects have been varied this year, just like the previous years: a virtual self-help world, gamified learning campus, gamified leadership academy, gamified membership programme, future of learning showcase, app and platform gamification, gamification for member results, gamified MOOC, virtual reality and 2D learning with gamified progression tracking, masterclasses and other shorter consulting input.

We also continue to make a difference in the space of gender and age inclusion and are proud to have been the first in bringing this to the attention of the industry.
Gamification Nation is a boutique gamification design agency, focusing on learner and employee engagement related design projects.

Because to the owners’ continued effort in sharing learning and employee related content by blogging 3 times a week and speaking on an international scale, the business has continued to grown in turnover for the 5th consecutive year.

Clients we have worked with to date include big brands as well as lesser known and often smaller players around the world such as the following the past 12 months: adidas, British American Tobacco, Qinetiq, Tek-Experts, YouEQ, Cenlive, 5App, Nightingales, Female Entrepreneurs Association, enGaging, GLC, Talent Intelligence Asia, Active Management and we pitched for many more. The majority of our work is under strict non-disclose agreements.

In total we have impacted over 100,000 people this year with our work in all corners of the world.

The methodology we use in our gamification design process together with our learning and employee engagement frameworks is what our clients appreciate and hire us for. The deep understanding of how learning works in the corporate sector is what allows us to have meaningful conversations with purchasing decision makers.

Our projects have been varied this year, just like the previous years: a virtual self-help world, gamified learning campus, gamified leadership academy, gamified membership programme, future of learning showcase, app and platform gamification, gamification for member results, gamified MOOC, virtual reality and 2D learning with gamified progression tracking, masterclasses and other shorter consulting input.

We also continue to make a difference in the space of gender and age inclusion and are proud to have been the first in bringing this to the attention of the industry.