Gustavo Tondello

* Authored or co-authored seven research papers on topics related to gamification, such as personalization, user types, classification of gameful design elements, recommender systems, and learning systems (https://blog.gamefulbits.com/publications/). * Organized the Positive Gaming Workshop on Gamification and Games for Wellbeing (http://positivegaming.hcigames.com/) at CHI PLAY 2017 (October/2017), co-organized the Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions (http://personalizedgames2017.tech-experience.at/) at UMAP 2017 (July/2017), and co-presented the course Applying the…

Andrzej Marczewski

Continued support of the gamification community with blogging, writing and innovating. Support of academic research into player types and personalisation in gamification. Speaking at events and lecturing to continue to educate the next generation of gamification gurus Driving the conversation around ethics in gamification I have been a constant voice in the gamification world since 2011/2012. Since then I have published several books am working on a new one and…

Yu-kai Chou

– Continued leadership in the Gamification Community worldwide through lectures, publishing in all continents and community build up worldwide – Octalysis University lecturer accreditation in top universities in Asia and Europe – Build the first fully interactive Gamification Community Platform: Octalysis Prime – Reached 500,000 people this year to create excitement about gamification through www.yukaichou.com Yu-kai Chou has truly made his mark in the Gamification arena in 2017. With the…

Michiel van Eunen

Michiel designed and organized several gamification designs contributing to team performance, innovation, cooperation and improvement of work. For example: > Mobile Escape Room as part of Executive Leadership Training program > The Nature Game > The Hunt

An Coppens

Delivered talks, training and workshop at 18 events in 11 countries. Conference hosts and workshop hosts keep asking me back because of feedback received from participants that I provided tangible information that they could implement for their organisation. Value add is the main reason for re-booking. Continued to champion inclusive gamification design with spreading light on gender and age and the design implications these bring. Published my 3 level learning…

Ahmed Hossam

being the first Middle East Gamification Guru in the top 5 Global Gurus presenting Gamification in 7 summits across the middle east in different countries and different fields creation of the first Gamification community in Egypt designing Gamification for multiple fortune companies “hp, oracle, dell” designing one of the best Gamified experiences for recruitment in the region “www.hirehunt.com”

Zyad Chouadhi

1. I have given / give free lectures to promote gamification and good practice (7 in 10 months, with 20 participants on average) 2. I have given / give free training to promote gamification and good practice (6 in 10 months, with 10 participants on average) 3. I help free startups to integrate, from the beginning, the practices best adapted to their needs in gamification. (3 startups for 2017) 4.…