ProtoPlay

1. Playing a role in a (grit building) Gamified startup simulation intrinsically motivates students to acquire new knowledge and skills at a fast pace. 2. The curriculum is fluid and provided by using the just-in-time method, instead of classical instruction. 3. The students work together in a multidisciplinary team acting as real professionals. 4. Learning goals are not assessed by using the traditional grading system, but by building value for…

BP Fuel Station Ville – the strategic internal career development tool

• BP-GBS implemented a gamified internal career planning and development tracking system. • The implementation was launched in the fall of 2016. • We implemented the system for all of our employees. • Our organizational retention rate has come down from 23% to 9% • BP-GBS awarded as ‘best shared service centre’ in 2017 Fuel Station Ville (FSV) is an internal career planning and development tracking system that offers development…

The Octalysis Group: P&G project

Sales team of a major Procter and Gamble distributor. The team was depressed, unproductive, and lethargic. We created a gamification solution that fully integrated with their existing CRM. Results: 100% sign up rate; 25% sales increase; 70% KPI increase and up to 300% increase in social interaction between staff. The objective was to motivate the sale teams that go to clients in the field to sell P&G products. They were…

BEACONING

• Pervasive play-learn scenarios taxonomy: a taxonomy for the development and sharing of pervasive, gamified learning scenarios which has been generated and validated with teachers. This facilitates teachers in becoming a community of pervasive learning creators, and was found to be clear, effective and adaptable to specific local needs, with more than 30 gamified lesson paths co-designed and prototyped from the teacher side through workshops held in UK, Turkey, Greece,…

WORTEN Winners

“- finished redefining employee incentive programs in late 2016 – launched production ready platforms for employee, store manager and top management in late 2016 – implemented tools for store management, mission allocation, objectives calculation and prize catalogs. – achieved full dissemination of the Winners platform, across over 200 stores and 3000 employees in april 2017 – achieved +80% employee satisfaction and increase of 6% in sales in late 2016/early 2017…

Qinetiq xCite project

We created a bespoke gamification showcase for training of submarine candidates. To establish the game we held gamification design workshops with graduate potential candidates and interviewed former submariners to develop the storyline and gameplay for the game. The gamification was part of a three step approach of showcasing the future of learning for Qinetiq clients. https://youtu.be/9W23RH-zrhk https://www.qinetiq.com/news/2017/03/qinetiq-showcases-digital-classroom-of-the-future Outcome was a very engaged group of potential buyers, follow on work and…

Generali Onboarding – the new onboarding platform of Generali Hungary

• Generali Hungary introduced a gamified onboarding learning platform • The system was introduced in September 2017 • The platform has been created for the new hires of the company (approximately 30 people/month) • 125% more participants in the first new type onboarding training • Highest user activity recorded was on weekends (during learners’ free time) Please watch this video of the system: https://www.youtube.com/watch?v=VLOPtQk5Hjs&t= Summary of our major challenges: •…

Gameway

Created an A.I portal for the mobile games industry, including developers, hardware, communication channels and other all in a B2C platform. For the user, this looks like Tinder for Games, swipe right to like, save your favorites then store and manage your downloads in my games section automatically. Then there is a news feed, featured an extra’s section – all of which track data of what the user interacts with,…

TimeGO App

End of this year we develop an app call TimeGO. Its for all people who has a screen addiction. It is sharing some articles, tactics and tools to share. Decreasing the screentime with gamification. Sharing some technics and tools to help people to avoid this addiction. http://devignerworks.com/demo/timego_v0.2/

Zizzi – Smile, Match & Win

1. 3radical created gamified loyalty system linked to a ‘pairs matching’ game mechanic which awarded points for repeat engagement and allowed consumers to self-select rewards using these points, hence creating a ‘value exchange’ between the consumers and the brand for each consumer action.”   2. Consumers could also ‘earn’ extra points by taking surveys, referring friends into the game mechanic and following/sharing content to Instagram with the #ZizziSmiles hashtag.  …

GameChangers – playful and gameful learning

• Local adoption of GameChangers at Coventry University, where various modules and courses at Coventry University have been gamified – 7 example impact cases http://gamify.org.uk/stories/ • Local/national adoption: The GameChangers has been recognised by HEFCE in 2017, where GameChangers tour was funded to carry out GameChangers workshops at other Coventry University’s campuses. The tour engaged over 300 students and 20 staff, engaging with students across Coventry, Scarborough, and London campuses.…

HireHunt

Designing an incredible experience of recruitment in hirehunt increase engagement of applying on the website by 92% within 10 min. only! 340% in engaging people to fill for a job appilcation from outside the website using the chatbot! 2 different Gamification Experiences, 1- for applicants engagement, 2-for employer engagement boosting the employer engagement through using AI in the Gamification experience HireHunt is a Gamified Recruitment platform which help people apply…

Visitor X

* ARG played with staff of 80 DEEN supermarkets in The Netherlands, during 5 weeks in March / April 2017 * For 5 weeks, all 80 supermarket stores were visited by customer X, a mystery visitor that followed a specific scenario. * Objective for employees was to ‘unmask’ visitor X by making them happy by ‘exceeding expectations’ in that specific scenario. * Results: Overall higher employee engagement, increase in communication…

Play&Go Experience

Play&Go Experience is a tool where we create customized apps that improves the visitor’s experience, based on gamification, geolocation and augmented reality. With geolocation data we provide the visitor information of interest getting more interaction, fun and immersion, in mixed reality. This kind of mechanics has been popularized through games like Pokémon Go. Through different histories, the player will follow routes in order to fulfill certain missions. Thanks to the…